Just gotta bring this information to the topic, Ive used 3DS Max and Maya for many years and its all down to personal preference in which one you choose, both applications can achieve the same results without noticable difference although besides the crazy assed price tag 3ds Max comes with. i'd advise people to move with maya as its played a major role in the Film/Animation industry.
Sorry to shit all over whatever has been said but majority of the titles that have been released to date in the games industry was modelled in 3ds Max especially with digital Extremes GOW 1 & 2 and the unreal series.
Neither each or other application is better than the other but maya has been horrible for losing a shit load of work and scrambling files your currently working on, just remember to back up like crazy your long projects.
Both have merits but if you like character animation and fluid like animations Maya is awesome, although if you are heavily into physics, reactions and simulating realistic environments in terms of adding gravity, winds and well customised particle systems then you probs would prefer max.
With most other people ive worked with it just comes down to how well you grasped each interface to your own personal preference, ive worked in teams which have used numerous applications including blender , lightwave and cinema 4D as exchanging file types is a doddle these days anyways. Maya and 3ds is now owned by the same company "autodesk" and has been for a while so its not like they are being played of each other